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Players: | 104/500 | Votes: | 612 |
Rating: | 4.4 / 5 | ||
Lost Artifacts Recovered: | 5 | Galactic Jellyfish Caught: | 2 |
Shadow Cloaks Sewn: | 3 | Herobrine Sightings: | 8 |
Titanic Battles Fought: | 18 | Magic Items Found: | 8057 |
Lava Oceans Crossed: | 1 | Mythical Swords Crafted: | 58 |
Underground Cities Explored: | 2 | Warlock Pacts Sealed: | 1 |
Phantom Horses Ridden: | 4 | Heavenly Choirs Heard: | 2 |
Cursed Artifacts Recovered: | 17 | Leprechaun Gold Stolen: | 2 |
Minecraft Server | voidwars.primearca.de |
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Client Version | 1.20.4 |
Overview
Hello everyone, I am a member of the team for Etheria: Void Wars, an in-development extraction game as a Minecraft game mode. Join raids, battle in PvPvE content, and build your stash of loot through a series of randomly generated dungeons. We have launched our game’s first open beta, and the progress through this wipe will persist until our next major content update in a few months.
Features:
- Complex Randomly Generated Dungeons
- Risk vs Reward Based Gameplay where you must Extract
- PvPvE Combat with Redesigned Combat and Unique Enemies
- Shop NPCs with custom Items
- Party System with Other Players
- Gathering and Crafting Mechanics
- Character Progression with Skills
Discord
Join our discord at https://discord.gg/syTMEGx8cu
Q&A
Q: What is Etheria: Void Wars?
A: Etheria: Void Wars is an in-development extraction game as a Minecraft game mode where players can join raids, battle in PvPvE content, and build their stash of loot through randomly generated dungeons.
Q: What is the main gameplay mechanic in Etheria: Void Wars?
A: The main gameplay mechanic revolves around risk vs reward, where players must extract their loot to secure it and progress in the game.
Q: Are there unique enemies and combat mechanics in the game?
A: Yes, Etheria: Void Wars features redesigned combat and unique enemies for players to engage with in PvPvE combat.
Q: Is there character progression in Etheria: Void Wars?
A: Yes, players can progress their characters through skills and other mechanics implemented in the game.