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Players: | 105/300 | Votes: | 8279 |
Rating: | 4.0 / 5 | ||
Cosmic Entities Communed With: | 2 | Horror Stories Survived: | 7 |
Giant Mushrooms Cultivated: | 8 | Underground Cities Explored: | 4 |
Cursed Artifacts Uncovered: | 1 | Evil Portals Destroyed: | 1 |
Friendship Bracelets Exchanged: | 50 | Hedge Mazes Navigated: | 6 |
Eldritch Abominations Befriended: | 0 | Shadow Figures Spotted: | 4 |
Crystal Caves Mapped: | 10 | Magic Items Found: | 8627 |
Enchanted Tomes Discovered: | 93 | God-Tier Weapons Forged: | 10 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack