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Players: | 90/100 | Votes: | 3816 |
Rating: | 5.0 / 5 | ||
Crystal Caves Mapped: | 2 | Corrupted Trees Chopped: | 4 |
Pirate Ships Raided: | 0 | Ancient Relics Unearthed: | 305 |
Chaos Orbs Controlled: | 7 | Cosmic Entities Communed With: | 1 |
Dragon Scales Harvested: | 208 | Crystal Wands Charged: | 9 |
Endermen Teleportation Errors: | 1 | Tesseract Cubes Discovered: | 4 |
Cursed Taverns Survived: | 4 | Quantum Bards Serenaded: | 5 |
Blood-Forged Axes Created: | 18 | God-Tier Weapons Forged: | 13 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack