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Players: | 101/1000 | Votes: | 9553 |
Rating: | 4.7 / 5 | ||
Cursed Amulets Found: | 4 | Unholy Beasts Tamed: | 2 |
Whimsical Tea Parties Held: | 15 | Teleportation Mishaps: | 2 |
Celestial Blades Sharpened: | 7 | Endless Night Skies: | 2 |
Invisible Pathways Walked: | 8 | Doomsday Clocks Constructed: | 0 |
Dimensional Collapse Prevented: | 0 | Endless Mazes Solved: | 3 |
Gnome Villages Protected: | 2 | Lava Oceans Crossed: | 2 |
Phantom Ships Sailed: | 2 | Blood Moons Survived: | 3 |
Welcome to Pseudoscience: Iteration II: Volatile
🧙♂️👩🔬 A modpack made to have options. Magic, “pseudo,” and tech, “science,” with their combination allowing for infinite possibilities. With a focus on automation, Pseudoscience is made for engineers & industrialists. Every part of the pack supports this objective, not only providing means of automation, but also uses for their products.
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack