🔥🔥🔥
Players: | 90/100 | Votes: | 1750 |
Rating: | 4.0 / 5 | ||
Epic Bosses Defeated: | 0 | Zombie Dances: | 5 |
Astral Amulets Crafted: | 45 | Nightmare Scenarios Survived: | 2 |
Void Armor Forged: | 26 | Ghostly Villagers Traded With: | 5 |
Demon Skulls Collected: | 34 | Quantum Bards Serenaded: | 5 |
Eclipse Rings Activated: | 3 | Goblin Markets Raided: | 10 |
Mystical Artifacts Crafted: | 9 | Vanishing Items Found: | 6 |
Unholy Rituals Interrupted: | 1 | Arcane Towers Raised: | 5 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack