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Players: | 94/900 | Votes: | 4826 |
Rating: | 4.1 / 5 | ||
World-Altering Spells Cast: | 0 | Epic Weapons Forged: | 5 |
Goblin Markets Raided: | 6 | Fabled Crowns Discovered: | 4 |
Dimensional Rifts Closed: | 3 | Enchanted Tomes Discovered: | 191 |
Heroic Deeds Celebrated: | 5 | Unbreakable Curses Broken: | 2 |
Infinite Knowledge Scrolls Discovered: | 1 | Mystical Amulets Crafted: | 20 |
Werewolf Howls Heard: | 2 | Magic Wands Crafted: | 25 |
Royal Decrees Issued: | 4 | Cuddly Creatures Pet: | 47 |
What are we?
How do nations work?
On release, ImperiumMC will begin with a specific, approved amount of nations, but as the roleplay and playerbase expands, more server players will be able to create their own nations and their own governments! You will be able to learn about these in #nation-recruitment, or ingame.
Nations are given a period of time to form their nations and work with their land to build a city, along with necessary infrastructure.
After a nation finishes its beginning stages, it will be able to colonize surrounding islands.
What can a player do?
When you begin on Imperium, you can choose one of many nations to join. In these nations, you can decide if you’d like to become an official in your government, work as a government employee, form a business, become a crime, or anything you’d like! A business will be able to hire employees and pay them to mine, craft guns, drill oil, and more!
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