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Players: | 98/200 | Votes: | 9614 |
Rating: | 4.3 / 5 | ||
Cursed Diamonds Mined: | 7 | God-Killer Bows Constructed: | 8 |
Frozen Fortresses Conquered: | 1 | Ores Mined: | 9976 |
Shadow Figures Spotted: | 5 | Cursed Gauntlets Discovered: | 8 |
Titan Hearts Harvested: | 5 | Dragons Adopted as Pets: | 1 |
Arcane Towers Raised: | 4 | Omnipotent Charms Created: | 5 |
Meteorite Armor Created: | 29 | Blood-Forged Axes Created: | 11 |
Endermen Teleportation Errors: | 0 | Living Statues Befriended: | 3 |
New Server IP: Play.StraightUpMinecraft.Com
Located in | Chicago, USA |
Join us on Discord | https://discord.gg/camSwwyUAe |
About Straight Up:
Founded April, 2019, Straight Up is a small, “run from home” style anarchy server, intended to create a laid-back survival experience that is as close to vanilla as possible.
Features | Description |
---|---|
[🧨] PvP and griefing | Permitted. No land claims or land protect. |
[💻] Stable server performance | |
[🌎] No world resets | Many servers boast this, but few have stuck around as long as we have. |
[🍪] Quality of life changes | Kill players to obtain their head. Eat a cookie to stop phantoms from spawning without moving your bed. |
[‼️] Effective anticheat | Unobtrusive but effective anticheat to maintain server performance. |
[🚫] No features | No /tpa, no /warp, no /home. Just Straight Up survival Minecraft. |
Server News (August 23, 2024)
Straight Up has migrated to a new IP address: play.straightupminecraft.com
StraightUp now operates on Pufferfish, a high-performance fork of Paper. Expect improved performance, including faster chunk loading, and less strain on the server from mob pathfinding.
FAQ (Frequently Asked Questions)
No, land claims or land protection is not allowed on Straight Up. It is an anarchy server where PvP and griefing are permitted.
Straight Up does not have world resets. The server prides itself on maintaining the same world without resets.
Straight Up has an effective anti-cheat system to ensure fair gameplay and maintain server performance.
for (i = 0; i < acc.length; i++) { acc[i].addEventListener(“click”, function() { this.classList.toggle(“active”); var panel = this.nextElementSibling; if (panel.style.display === “block”) { panel.style.display = “none”; } else { panel.style.display = “block”; } }); }