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Players: | 90/700 | Votes: | 6809 |
Rating: | 4.3 / 5 | ||
Dimensional Collapse Prevented: | 2 | Star Shards Collected: | 64 |
Disappearing Landscapes Witnessed: | 3 | Epic Shields Constructed: | 35 |
Cursed Artifacts Uncovered: | 1 | Infinity Stones Found: | 5 |
Endless Mazes Conquered: | 3 | Gryphons Tamed: | 3 |
Sunfire Helmets Forged: | 9 | Curse of Binding Applied: | 5 |
Ancient Guardians Awoken: | 1 | Cursed Diamonds Mined: | 2 |
Nether Portals Gone Wrong: | 1 | Mysterious Obelisks Activated: | 2 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack