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Players: | 92/600 | Votes: | 9296 |
Rating: | 4.1 / 5 | ||
Cursed Lands Purified: | 4 | Unseen Monsters Slain: | 6 |
Infernal Machines Built: | 0 | Meteorite Armor Created: | 24 |
Godly Talismans Bestowed: | 20 | Mythical Quests Completed: | 30 |
Towns Built: | 10 | Magic Crystals Found: | 10 |
Moonlit Rituals Performed: | 7 | Chaos Orbs Controlled: | 23 |
Phantom Rings Equipped: | 19 | Enchantments Applied: | 281 |
Endless Mazes Conquered: | 3 | Bizarre Potions Brewed: | 17 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack