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Players: | 108/300 | Votes: | 3616 |
Rating: | 4.2 / 5 | ||
Orbs of Power Found: | 5 | Giant Mushrooms Cultivated: | 5 |
Whispering Caves Entered: | 5 | Werewolf Howls Heard: | 5 |
Mysterious Portals Opened: | 5 | Crystal Palaces Visited: | 1 |
Phantom Knights Defeated: | 8 | Warrior Spirits Summoned: | 26 |
Heavenly Choirs Heard: | 3 | Backwards Speech Heard: | 6 |
Cursed Taverns Survived: | 3 | Witch’s Brew Drunk: | 9 |
Infinite Doors Opened: | 2 | Blood-Forged Axes Created: | 14 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack