Players: |
109/800 |
Uptime: |
99% |
Rating: |
4.1 / 5 |
Divine Spears Created: |
28 |
Phantom Ships Sailed: |
4 |
Inescapable Mazes Solved: |
3 |
Cursed Lands Purified: |
7 |
Heroic Legacies Created: |
7 |
Astral Mages Summoned: |
3 |
Zeus’s Thunderbolts Captured: |
2 |
Eldritch Abominations Befriended: |
0 |
Hidden Passages Discovered: |
4 |
Hedge Mazes Navigated: |
12 |
Eldritch Medallions Worn: |
8 |
Rune Stones Activated: |
6 |
Ender Dragon Reincarnations: |
3 |
Mines Excavated: |
2354 |
π₯ π₯ π₯
A classic grinding experience
The premise is simple: It’s just as addicting as OP Prison with practically the same grind format, but it offers a lot more diversity and different ways to effectively make money.
Focus on PvP
Grinding is cool, and everyone should be able to enjoy it in their own time – but PvP used to also be a vital part of most prison servers. We’re looking to bring this back by offering high incentive to PvP other players, getting shanked in prison is just daily business after all. For Season 1 we’ll be supporting a full 1.8 PvP system – with a grind implemented to get some of those famous “god apples”. Changes to PvP come with every season, with these changes we listen to our community and change things according to their preference. (Future ideas would be bed pvp, crystal pvp, totems, 1.9+ pvp)
PvP needs to be enjoyable, not frustrating, and players need incentive to do it.Participating – but most importantly winning – in PvP nets unique rewards that can not be obtained elsewhere.We boast 3 PvP zones, each with their own incentive – KOTH, Envoys & Black Market – and a Gangs feature to allow players to team up and take those rewards in a group.
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