Players: |
101/100 |
Uptime: |
95% |
Rating: |
4.6 / 5 |
Cursed Taverns Survived: |
2 |
Pirate Ghost Ships Conquered: |
1 |
Backwards Speech Heard: |
6 |
Dimension-Hopping Bunnies Found: |
1 |
Invisible Pathways Walked: |
8 |
Hidden Villages Discovered: |
3 |
Treasure Maps Found: |
13 |
New Chunks Explored: |
417903 |
Royal Courts Attended: |
3 |
Immortal Anvils Forged: |
19 |
Mysterious Obelisks Activated: |
3 |
Animals Bred: |
118 |
Witchβs Brew Drunk: |
11 |
Magic Crystals Found: |
14 |
π₯ π₯ π₯
The Underdark is a vast network of underground caverns and tunnels underneath the surface of Abeir-Toril. It was home to a host of evil beings driven deep into the caverns at the end of the age of demons.
The fictional Underdark’s physical characteristics are based upon conditions in real-world caverns deep underground, except at immense size. Within the context of a game, the Underdark is extremely dangerous, especially to non-native characters and creatures. There are also the usual dangers associated with caverns: claustrophobia, poor air circulation, floor/ceiling collapses and getting lost.
There is no light except for occasional patches of phosphorescent fungus, or the rarely spotted torch wood is again not that common but it does grow all around the “underdark” [server map] and where it does grow the trees are massive, they grow thick and tall and are all ancient! there are mostly covered in vines, this is the underground
Stay posted with us, and keep up to date by joining our discord! We expect open beta in April 2021…
underdark2.net