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Players: | 106/100 | Votes: | 6464 |
Rating: | 4.1 / 5 | ||
Time Loop Anomalies Resolved: | 2 | Celestial Beings Befriended: | 3 |
Phantom Blocks Placed: | 2 | Gnome Villages Protected: | 10 |
Spectral Entities Defeated: | 3 | Falling into the Void: | 1 |
Glowing Eyes in the Dark: | 4 | Cosmic Hamsters Found: | 2 |
Forbidden Doors Opened: | 1 | Friendship Bracelets Exchanged: | 45 |
Void Armor Forged: | 23 | Interdimensional Bake Sales Hosted: | 1 |
Legendary Titles Earned: | 1 | Wailing Winds Heard: | 4 |
“To create the most beautiful world filled with the largest, most magnificent builds”; “to develop and execute the most advanced technical projects”; “to build the most efficient farm for every item in the game.”
These are some of the most commonly used statements by not just Bedrock Edition SMPs, but also in the general realm of Minecraft SMPs. With these goals, there have been many notable SMPs that have made significant “successful” strives to realizing these aspirations across the Bedrock Edition of the game; however, seemingly inevitably, many of these SMPs find themselves running into dead ends–real life leaves little room for gaming, internal/external controversies cause division among the community, motivation naturally diminishes over time. While these causes are prevalent, nothing comes close to one particular fallacy: I refer it to is as the Minecraft-isn’t-just-a-game fallacy.
For many of us, exploring the vast cosmos and beauty of Minecraft world generation, designing creative, unique builds, and experimenting with different mechanics to develop farms and contraptions are among the main reasons we love this game; however, equally authoritatively, when this exact love becomes a burden–by SMP configurations such as, but not limited to: micromanagement (ex. tracking activity), over-complication (ex. excessive addons), and immoderate constraints (ex. excessive list of rules)–, it no longer becomes a game, but rather an obligation, and consequently, the enjoyment quickly withers.
Minecraft is just a game and nothing more.
This realization is not impersonal–it is not something I have merely researched on the inter-web or simply heard stories about. It derives from my personal background as an owner, founder, and administrator of 3 different SMPs in the past. My previous erroneous experiences, coupled with the clear, newly established mission, will make Serenity SMP the most enjoyable SMP for the appropriate, target member.
Above was the founding story regarding my new server named Serenity SMP, and here’s some basic information regarding it: Serenity SMP is a peaceful vanilla Minecraft: Bedrock Edition dedicated server for passionate yet relaxed players. We aim to form a tight-knit, integrous, and harmonious community of compassionate and receptive individuals who are looking forward to learn more about the game with each other. Ran on a 6 GB RAM Bedrock dedicated server with “hard” difficulty, maximum render distance of 32 chunks, and simulation distance of 6 chunks, rules are bounded by social contract and natural common equity. (Age is implicitly restricted to mature individuals).
Sorry for the long post, but if anything here resonated with you and/or you’re interested in joining, please comment below or directly message me!