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Volatile Item

  • Pseudoscience

    Pseudoscience

    Welcome to Pseudoscience: Iteration II: Volatile

    🧙‍♂️👩‍🔬 A modpack made to have options. Magic, “pseudo,” and tech, “science,” with their combination allowing for infinite possibilities.
    With a focus on automation, Pseudoscience is made for engineers & industrialists. Every part of the pack supports this objective, not only providing means of automation, but also uses for their products.

    The Means:

    ⚙️ Create & a careful selection of some of its many addons: For those intrepid engineers among you, to construct factories to exploit the natural order.
    🌷 Botania: An OG technical magic mod with floral & agricultural themes, deep intricacy & content, & natural compatibility with many mods.

    The Uses:

    Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”

    ModDescription
    Doom’s It’s Still ExplosiveMakes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities
    BLASTEnhancing mod for explosive effects
    BlunderbombsAdds explosive items to the game
    Firework Boosted MinecartsEnhances minecarts with fireworks
    Boom EnchantmentAdds explosive enchantments

    And more!

    • QOL tweaks for technical gameplay
    • World gen additions, for your exploitation
    • Bug fixes & realistic mechanics & balances
    • Rigorous yet liberating ruleset
    • Excellent performance on a customized Oracle Cloud server

    Create or Destroy, automate or desecrate, the choice is yours, and always remember:

    Potential is infinite, through Pseudoscience!
    discord.gg/DzgmHSh6YS
    github.com/sapientes/pseudoscience-modpack

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