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Players: | 105/300 | Votes: | 7054 |
Rating: | 5.0 / 5 | ||
Chaos Emeralds Discovered: | 5 | Haunted Mines Explored: | 2 |
Dungeon Sieges Launched: | 3 | Goblin Markets Raided: | 9 |
Ghostly Villagers Traded With: | 5 | Living Statues Befriended: | 2 |
Lost Artifacts Recovered: | 1 | Titan Hearts Harvested: | 2 |
Cursed Swords Broken: | 3 | Glorious Feasts Held: | 5 |
Pirate Ships Raided: | 2 | Witch’s Brew Drunk: | 12 |
Heroic Legacies Created: | 4 | Epic Battles Fought: | 15 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack