Ashenreach is in beta right now and it is a one week testing phase before the real launch. You can join early to get a headstart on your claim with your team and help spot bugs and balance stuff.
This is a long term survival world where what happens actually matters. The map is persistent so builds can get conquered or lost and the history sticks around. It is not a minigame thing and it is not meant to wipe all the time.
The world uses custom made terrain with handcrafted regions and structures. Travel routes are intentional so exploring feels more like a real place and less like random chaos.
Healing is slower like UHC style. You have to plan for fights and trips and use downtime instead of just instantly healing forever.
There are custom relics getting added across the map with a tracking system to hunt them down. Some can be hidden underground or locked in bases or even carried by other players.
Enchanting is not easy and max gear is not expected. Fights are supposed to feel conclusive so skill and preparation matter more than just stacked items.

