Here’s a structured HTML table with proper styling for the Minecraft server overview, including an extensive FAQ section:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>sVanilla Survival Server Overview</title>
<style>
body {
font-family: Arial, sans-serif;
background-color: #f4f4f4;
margin: 0;
padding: 20px;
}
table {
width: 100%;
border-collapse: collapse;
margin-bottom: 20px;
background-color: #fff;
}
th, td {
padding: 10px;
text-align: left;
border: 1px solid #ddd;
}
th {
background-color: #4CAF50;
color: white;
}
h2 {
color: #333;
}
.faq {
background-color: #e7f3fe;
padding: 10px;
border: 1px solid #b3d4fc;
}
.faq h3 {
margin: 0;
color: #0056b3;
}
</style>
</head>
<body>
<h2>sVanilla Survival Overview</h2>
<table>
<tr>
<th>Feature</th>
<th>Description</th>
</tr>
<tr>
<td>IP Address</td>
<td>corn.gg</td>
</tr>
<tr>
<td>Region</td>
<td>USA East</td>
</tr>
<tr>
<td>Gameplay Style</td>
<td>Semi-Vanilla with quality of life additions</td>
</tr>
<tr>
<td>Survival Focus</td>
<td>Freedom to explore, build, and conquer without hacks</td>
</tr>
<tr>
<td>PVP Mechanics</td>
<td>Melee-based PVP with combat restrictions (no elytra, totem cooldown)</td>
</tr>
<tr>
<td>Economy</td>
<td>Bartering system based on player trades</td>
</tr>
<tr>
<td>World Exploration</td>
<td>No land claims, 300k world border for exploration</td>
</tr>
<tr>
<td>Map Status</td>
<td>Permanently available, never resets</td>
</tr>
<tr>
<td>TNT Duplication</td>
<td>Enabled for easier construction and destruction</td>
</tr>
</table>
<h2>FAQ</h2>
<div class="faq">
<h3>What is sVanilla Survival?</h3>
<p>sVanilla Survival is a Minecraft server that provides a semi-vanilla experience focused on survival multiplayer gameplay.</p>
<h3>Can I use hacked clients?</h3>
<p>No, hacked clients are not allowed. Players are encouraged to play fairly and enjoy the game.</p>
<h3>What are the PVP rules?</h3>
<p>PVP is melee-based with restrictions such as no elytra in combat and an 8-second cooldown for totems.</p>
<h3>How does the economy work?</h3>
<p>The economy is based on trading between players, with no economy plugins in place.</p>
<h3>Is the map going to reset?</h3>
<p>No, the map is permanent and will never reset, allowing players to build lasting monuments.</p>
<h3>Can I explore the entire map?</h3>
<p>Yes, with no land claims and a 300k world border, players are free to explore and claim land as they wish.</p>
</div>
</body>
</html>
Explanation:
- The HTML document is structured with a title and styled using CSS for better readability.
- The server overview is presented in a table format, making it easy to scan key features.
- An FAQ section is included to address common questions, enhancing user experience.