Mythvale is a competitive survival server where towns matter and wars are planned out. It is built for people who like long term progress and player politics instead of random raiding.
Towns can claim land and build protected settlements so your work is not just deleted overnight. When wars happen the fights are structured and the goal is to plunder town money not erase the whole town off the map. It also avoids offline land loss so it feels more fair.
The world uses custom terrain with mountains plains coasts and valleys so where you build can actually matter. The map is meant to stick around with history that stays and future expansions instead of full resets.
It supports both Java and Bedrock so more friends can play together. The economy is player driven with shops and progress is meant to be permanent.
Mythvale Towny Wars With Real Consequences

GG.MINEWIND.NET New Server IPAnthala Towny Reborn No Resets

Anthala is a big new project on Disc Realms Network and it feels like a towny style world that actually changes over time. The map is meant to evolve and a lot of what happens is based on player decisions so it is not just the same old towny loop.
The main thing is there are no resets so your town progress and world history sticks around for the long run. They push continuous updates so new stuff gets added instead of wiping everything.
It also leans hard into lore that is built by the players and the server. The economy matters a lot because the global market is a big deal and resources are tied to what players do. They even say you do not need a separate resource world since materials come from the economy and resource points on the main map.
They also claim zero pay to win so ranks do not give gameplay advantages. It supports both Java and Bedrock so more people can jump in together.
GG.MINEWIND.NET New Server IP
