LoungeSMP is a community driven survival server that feels like a calmer Hermit style SMP. It is all about long term builds and players working together so the world can build real history over time.
The map never resets so towns keep growing and roads start connecting bases. Shops show up and the world changes naturally as people play. The server is still pretty new so joining early actually matters.
PvP is toggle so you can fight only when you want. It also uses Simple Voice Chat so you can talk with nearby players in game. There are jobs to earn money plus player shops and a simple economy.
You can use player warps to explore other builds and shops. There are community events and build competitions too. Anti grief protection helps keep your builds safe. Java and Bedrock can both join.
Long Term HermitStyle Survival SMP

GoobersSMP Vanilla 1.21.4 – Pure Vanilla Mechanics, Special Features, All Players Welcome!

GoobersSMP Minecraft Server
Key Features Pure Vanilla Mechanics Special Features Gameplay Mechanics - Redstone: 100% untouched, no alterations.
- Mobs: Default spawning & AI—just like Mojang intended.
Community Aspects - Grave Despawn Timer: Items stay safe in your grave for 10 minutes.
- Infinite Villager Trading: Never worry about trade lockouts.
- Shulker Access: Open shulker boxes straight from your inventory.
- Proximity Chat: Immersive local voice chat in-game.
- Anti-XRay & Seedcracker Protection: Level playing field for all.
Player Eligibility All players welcome! Premium and cracked accounts can join. Join our Discord and get whitelisted! » discord.gooberssmp.com
FAQ
Question Answer When did the server launch? GoobersSMP officially launched on April 17, 2025 on Minecraft 1.21.4. Are there any special gameplay mechanics? Yes, the server offers Pure Vanilla Mechanics with special features like Grave Despawn Timer, Infinite Villager Trading, Shulker Access, Proximity Chat, and Anti-XRay & Seedcracker Protection. Who can join the server? All players are welcome! Premium and cracked accounts can join.
