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Players: | 105/200 | Votes: | 6940 |
Rating: | 4.7 / 5 | ||
Unbreakable Curses Broken: | 1 | Eldritch Beasts Summoned: | 1 |
Spontaneous Duels Fought: | 15 | Infinite Knowledge Scrolls Discovered: | 2 |
Time Loop Anomalies Resolved: | 1 | Reality Distortions Fixed: | 1 |
Holy Grails Found: | 1 | Cursed Lands Purified: | 4 |
Interstellar Fungi Gathered: | 2 | Gnome Villages Protected: | 3 |
Mimic Chests Discovered: | 5 | Royal Courts Attended: | 1 |
Unicorn Parades Witnessed: | 1 | Rune Stones Activated: | 9 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack