I found Minemist and it feels like survival got turned into a civilization simulation. You make towns and then you try to turn them into nations. People can declare war and if they win they can occupy your town or steal your money.
The wild part is everyone is always visible in the overworld so hiding is not really a thing. It turns into a big politics game where you have to negotiate manipulate or conquer if you want control.
Enchantments are also a huge deal because you pick a culture and that choice controls what enchantments you can access. You cannot have everything so players end up arguing and making deals over gear.
Progression is slower too. Villagers are not handing out easy enchanted books. You have to craft enchantments use the enchanting table or loot the world and rare materials matter. It is based in Sydney Australia so it is built for low ping hits especially for Oceania players.
They say wars do not mean your builds get griefed into dust and rollbacks exist for major grief. So you can build something cool and still have something to fight over.

