TWClaimTotal War Claim is an simpler, more flexible claiming system that puts the power of customization in the hands of the players. It allows for dual citizenship, private property, and inter-town organizations while having less commands than Towny or Factions. Players are free to experiment with how they want to run a society.
Start a ReligionTotal War Faith allows players to create religions. The founder becomes a god and draws power from the prayers of followers, allowing him to bless followers, curse enemies, and power himself up. Religions are separate from the claiming system, meaning religions can flow and ebb between towns, and it is up to the players to decide which god(s) are welcome in their town.
Battle your EnemiesSo you’ve decided to fight a holy war against the heathens in the next town. They have tall obsidian walls and an anti-elytra/anti-teleportation zone, but they didn’t put a roof on their base. You know just what to do. Your god clambers onto your fighter jet, and you take off, far above the enemy fortress. Unbeknownst to the enemy, your prayers allowed him to unlock a special power, one that converts fall damage into explosions. Once you reach build limit, your god leaps off and falls to the earth. You are too high to hear or see the destruction, but the stream of death messages tells the story before you arrive.
Conquer the WorldTotal War is still in development. We are currently working on a win condition, giving meaning to the struggling and letting us know when it is the right time to begin the story again.
Nothing cures boredom like creating a great civilization that will shine like no other, and that is exactly what you’re here to do. This is the kind of server you invite your friends (and your enemies) to.