AmethystCraft is a bulgarian server based on op items/towny and slimefun!
amethystcraft.bgsrv.eu
AmethystCraft is a bulgarian server based on op items/towny and slimefun!
amethystcraft.bgsrv.eu

Duck’s Anarchy is a straight up anarchy server with no rules and no limits. There is only one gamemode and it is anarchy. There are no side modes and no safe zones.
It feels like the whole world is run by the players. Griefing raiding PvP traps betrayal huge builds and wiping stuff out is just normal here. Staff do not step in when fights and wars happen.
There are no resets that wipe what you did and there are no protections that save your base. If you make it and build something big it is because you played smart careful or ruthless. Nothing is guaranteed and the world keeps moving forward every day.

SuitedUp SMP just launched Season 1 and it is a vanilla style survival server.
The main vibe is PvP and raiding so you can fight other players and try to protect your stuff.
It is cross play so people on different platforms can join together.
They also want help with building and they say they will need mods later so you can apply after you join.

Crown SMP is a new Minecraft SMP that is just getting started and looking for beta testers.
The owner is Zero and they want players to get early access then give feedback to help shape the server.

I found a Minecraft server called Lifesteal Infuse Now creates.
It has a Discord server where they post weekly updates so the community can keep up with what is going on.

Halcyon is a Lands PvP server with a medieval feel and an old school survival style. It stays on the latest vanilla Minecraft version 1.21.11. The server is based in Australia and it has players from Europe the Americas and Asia with about 10 to 30 people on at a time.
The world is handmade and the server uses a few rules to make things harder and slow down progress. It pushes you away from meta tricks and automation and toward teamwork and creativity. Winning is more about bravery deals and leadership plus building big cities and strong fortresses.
There is no teleporting so travel matters a lot. People end up making roads waystations and even hidden underground rail lines. Some crops and saplings only work in certain biomes so trading becomes important and each area starts to feel different.
You do not have to follow strict lore. You can just play normally and let stories happen as players meet and clash. Nights cannot be skipped and healing is slower and only works in certain situations so you have to be careful.

