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Players: | 97/900 | Votes: | 5423 |
Rating: | 4.8 / 5 | ||
Cryptic Prophecies Deciphered: | 3 | Lost Cities Unearthed: | 5 |
Phantom Ships Sailed: | 5 | Ancient Relics Unearthed: | 469 |
Blood-Forged Axes Created: | 12 | God-Tier Weapons Forged: | 32 |
Herobrine Sightings: | 2 | Eclipse Rings Activated: | 4 |
Magical Carpet Rides Taken: | 5 | Alternate Realities Explored: | 4 |
Haunted Mines Explored: | 3 | Endless Minecart Rides Taken: | 2 |
Unicorn Parades Witnessed: | 2 | Void Armor Forged: | 30 |
Welcome to Pseudoscience: Iteration II: Volatile
The Means:
⚙️ Createaddons: For those intrepid engineers among you, to construct factories to exploit the natural order. 🌷 Botania
The Uses:
Currently, we’re spotlighting & hosting mods with the theme “Fire, Flair & Flares; Volatiles”
Mod | Description |
---|---|
Doom’s It’s Still Explosive | Makes volatile item entities detonate when destroyed, with emergent interactions and creative possibilities |
BLAST | Enhancing mod for explosive effects |
Blunderbombs | Adds explosive items to the game |
Firework Boosted Minecarts | Enhances minecarts with fireworks |
Boom Enchantment | Adds explosive enchantments |
And more!
- QOL tweaks for technical gameplay
- World gen additions, for your exploitation
- Bug fixes & realistic mechanics & balances
- Rigorous yet liberating ruleset
- Excellent performance on a customized Oracle Cloud server
Create or Destroy, automate or desecrate, the choice is yours, and always remember:
Potential is infinite, through Pseudoscience! discord.gg/DzgmHSh6YS github.com/sapientes/pseudoscience-modpack